AoeStats
← NguyenVi

Nomad

513174331Analyzed
4v4 RM · 7d ago on Oct 12, 2026· 65m 30s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Goths · Vietnam
1076
+16
🇻🇳 Vietnamese · Vietnam
1075
+16
🇻🇳 Mongols · Vietnam
1046
+18
🇦🇷 Italians · Argentina
958
+22
vs
🇦🇺 Vietnamese · Australia
1098
-19
🇨🇦 Japanese · Canada
1086
-18
🇧🇷 Romans · Brazil
1083
-18
🇯🇵 Persians · Japan
1046
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 2,421 14:06 18:37 42:37 ⛏ Fish Boom FC
34 2,207 15:21 19:49 36:40 ⛏ Fish Boom FC
30 1,981 14:04 19:30 39:28 ⛏ Fish Boom FC
29 1,904 16:21 25:00 32:53 ⛏ Fish Boom FC
28 1,857 14:27 21:16 53:34 ⚔ Fish Boom into Archers
27 1,790 16:43 24:39 44:30 ⚔ Fish Boom into Towers FC
27 1,752 14:07 23:55 47:44 ⚔ Fish Boom into Towers FC
26 1,673 16:20 26:20 — ⚔ Fish Boom into M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,000 28,860 21,860 6,590 75,310 85,227
32,495 18,950 13,455 2,900 67,800 79,537
22,630 21,252 8,045 3,435 55,362 62,882
19,900 21,195 10,315 1,125 52,535 56,284
17,410 20,211 10,315 4,300 52,236 53,884
14,255 17,352 9,200 4,675 45,482 46,343
19,630 11,651 9,850 3,600 44,731 49,821
16,270 15,567 4,015 4,360 40,212 43,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.