AoeStats
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Arabia

513700577Analyzed
2v2 RM · 16h ago on Oct 14, 2026· 77m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
855
+12
🇨🇿 Burgundians · Czechia
825
+14
vs
🇺🇾 Japanese · Uruguay
802
-14
🇺🇾 Celts · Uruguay
744
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 2,188 11:28 21:42 32:49 ⛏ Fast Castle
24 1,855 11:56 16:51 49:02 ⛏ Fast Castle
21 1,637 11:12 24:47 55:59 ⛏ Fast Castle
18 1,406 12:46 21:03 52:37

Resources

Player Food Wood Gold Stone Spent Collected
25,990 23,657 17,940 5,080 72,667 96,249
17,800 12,813 11,480 3,005 45,098 54,128
18,480 16,015 4,510 4,400 43,405 46,858
19,230 7,849 11,935 3,035 42,049 48,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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