AoeStats
← ISma

MegaRandom

511364837Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 52m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
868
+15
🇬🇧 Wei · United Kingdom
847
+16
vs
🇫🇷 Maya · France
856
-16
🇫🇷 Franks · France
844
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,244 11:00 24:03 48:51 ⚔ Scout Rush
21 1,120 11:38 21:24 45:35 ⚔ Skirms into Archers
19 1,017 11:09 23:41 — ⚔ Archer Rush
11 551 12:19 18:30 43:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,940 16,655 10,005 1,195 51,795 56,023
16,625 9,220 7,550 2,050 35,445 41,259
15,155 6,355 6,640 2,290 30,440 34,681
5,750 4,701 3,585 875 14,911 17,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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