AoeStats
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Arena

511001494Analyzed
4v4 RM · 14h ago on Oct 3, 2026· 52m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1264
+8
🇨🇳 Slavs · China
1081
+15
🇭🇰 Dravidians · Hong Kong SAR China
1059
+16
🇨🇳 Mongols · China
966
+19
🇪🇸 Bohemians · Spain
1086
-16
🇫🇷 Mongols · France
1061
-15
🇨🇳 Vikings · China
1058
-14
🇹🇼 Mongols · Taiwan
1026
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,301 9:50 14:44 29:33 ⛏ Fast Castle
42 2,161 10:01 14:00 30:21 ⛏ Fast Castle
39 2,008 10:43 14:19 28:30 ⛏ Fast Castle
37 1,932 10:06 14:07 29:32 ⛏ Fast Castle
29 1,525 10:49 16:03 31:42 ⛏ Fast Castle
24 1,245 10:58 17:52 29:28 ⛏ Fast Castle
20 1,062 11:14 15:07 30:52 ⛏ Fast Castle
17 875 9:37 14:25 28:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,685 30,580 24,210 1,900 122,375 128,058
49,120 33,930 25,665 4,390 113,105 125,732
19,850 33,010 19,810 8,850 81,520 107,071
30,185 22,210 16,225 2,150 70,770 82,292
27,320 27,120 11,780 3,000 69,220 79,446
27,895 27,025 6,790 3,300 65,010 99,680
14,655 17,550 8,305 4,235 44,745 61,757
17,475 14,720 7,280 1,815 41,290 47,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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