AoeStats
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Coastal Forest

503315538Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 7m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Maya · Chile
788
+18
🇨🇱 Turks · Chile
776
+19
🇨🇱 Magyars · Chile
771
+19
vs
🇺🇸 Khmer · United States
860
-20
🇺🇸 Huns · United States
821
-18
🇺🇸 Franks · United States
821
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 306 — — —
33 235 — — —
31 218 — — —
29 204 — — —
27 193 — — —
15 104 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 350 0 0 1,300 1,376
800 175 50 0 1,025 1,097
700 250 0 0 950 1,182
550 325 0 0 875 1,110
600 100 0 0 700 934
250 100 0 0 350 843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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