AoeStats
← Vakitas2610

Baltic

511458409Analyzed
3v3 RM · 15d ago on Oct 5, 2026· 44m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Chinese · Colombia
1191
+16
🇨🇴 Vikings · Colombia
1188
+16
🇨🇴 Byzantines · Colombia
1178
+16
vs
🇨🇴 Vietnamese · Colombia
1198
-17
🇦🇺 Malay · Australia
1178
-16
🇲🇽 Italians · Mexico
1169
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,026 11:49 18:38 35:02 ⛏ Fish Boom into Fire Galleys FC
40 1,794 11:30 16:22 30:34 ⛏ Fish Boom FC
38 1,675 9:02 21:12 34:46 ⛏ Fish Boom into Galleys FC
27 1,188 12:40 17:14 34:53 ⛏ Fish Boom FC
21 934 12:16 19:26 40:16 ⛏ Fish Boom FC
21 948 11:05 21:42 33:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,470 22,879 13,810 2,550 60,709 63,870
17,925 17,365 8,400 2,350 46,040 61,857
18,580 14,732 8,355 3,375 45,042 49,520
15,175 19,215 6,135 1,735 42,260 54,311
14,975 17,920 6,335 2,000 41,230 44,851
14,285 15,080 6,510 750 36,625 42,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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