AoeStats
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Baltic

511421222Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 90m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1094
+17
🇨🇱 Khmer · Chile
1091
+18
🇫🇷 Hindustanis · France
1063
+19
🇲🇽 Byzantines · Mexico
1027
+20
vs
🇨🇴 Maya · Colombia
1169
-20
🇨🇱 Italians · Chile
1167
-20
🇨🇱 Koreans · Chile
1152
-20
🇨🇱 Goths · Chile
1011
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 3,368 11:55 22:26 30:04 ⚔ Archers into Skirms
35 3,186 10:02 15:00 27:22 ⛏ Fast Castle
33 2,997 10:38 19:00 35:29 ⛏ Fast Castle
29 2,613 9:25 18:04 35:12 ⛏ Fish Boom FC
27 2,463 10:50 19:11 33:32 ⛏ Fish Boom FC
24 2,213 10:42 14:57 28:22 ⛏ Fish Boom FC
17 1,532 13:14 17:22 39:04 ⛏ Fish Boom FC into Galleys
12 1,121 12:45 24:06 35:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
55,800 63,260 51,465 5,550 176,075 182,933
42,970 44,110 40,620 4,395 132,095 208,654
65,260 35,385 23,200 4,250 128,095 169,415
24,010 53,361 34,030 5,305 116,706 131,027
46,850 35,348 30,445 2,470 115,113 142,725
49,485 25,647 25,345 3,915 104,392 133,400
52,480 24,971 24,045 2,550 104,046 107,137
30,850 34,045 25,250 4,300 94,445 124,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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