AoeStats
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Arena

512276709Analyzed
4v4 RM · 8d ago on Oct 9, 2026· 36m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1249
+10
🇵🇱 Jurchens · Poland
1091
+16
🇨🇦 Turks · Canada
976
+21
🇨🇦 Spanish · Canada
962
+21
vs
🇨🇳 Teutons · China
1134
-19
🇲🇽 Wei · Mexico
1095
-17
🇦🇷 Mongols · Argentina
1077
-16
🇺🇸 Japanese · United States
1061
-32
Player eAPM Actions Feudal Castle Imperial Opening
43 1,576 11:14 16:09 31:58 ⛏ Fast Castle
31 1,125 10:41 17:42 — ⛏ Fast Castle
28 1,014 11:06 14:58 35:27 ⛏ Fast Castle
25 930 13:10 17:22 27:15 ⛏ Fast Castle
24 871 9:38 16:38 28:28 ⛏ Fast Castle
24 867 10:59 15:32 28:10 ⛏ Fast Castle
16 589 10:42 15:22 — ⛏ Fast Castle
15 566 9:27 20:04 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,050 11,985 6,740 1,765 37,540 45,680
13,955 13,995 4,610 1,930 34,490 45,605
11,280 12,165 8,670 1,630 33,745 36,562
15,335 8,795 3,820 1,050 29,000 32,824
12,700 7,088 5,110 905 25,803 29,587
9,755 7,176 2,400 1,640 20,971 24,848
8,755 7,935 3,420 200 20,310 20,764
8,100 5,675 2,925 885 17,585 20,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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