AoeStats
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MegaRandom

506011002Analyzed
4v4 RM · 1mo ago on Sep 12, 2026· 45m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
990
+13
🇹🇼 Slavs · Taiwan
942
+15
🇲🇽 Franks · Mexico
926
+16
🇨🇳 Burgundians · China
895
+17
vs
🇨🇦 Britons · Canada
994
-18
🇨🇦 Huns · Canada
929
-16
🇵🇪 Gurjaras · Peru
895
-14
🇺🇸 Persians · United States
875
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,354 11:08 18:38 34:05 ⛏ Fish Boom FC
25 1,152 10:20 21:01 34:25 ⚔ Fish Boom FC into Archers
24 1,103 11:41 17:50 35:12 ⛏ Fast Castle
21 957 10:47 20:31 36:47 ⛏ Fast Castle
19 845 12:31 17:46 35:23 ⛏ Fish Boom FC
16 724 10:55 18:12 30:00 ⛏ Fast Castle
14 653 9:28 21:30 32:26 ⛏ Fast Castle
10 438 12:41 18:46 32:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,475 15,326 15,310 750 54,861 59,406
22,555 17,210 12,330 2,655 54,750 63,043
19,590 12,070 12,360 4,200 48,220 63,100
18,515 13,052 12,220 1,710 45,497 47,090
23,300 11,491 8,305 2,300 45,396 55,239
15,830 10,055 9,295 2,800 37,980 47,150
15,955 13,345 7,315 1,285 37,900 43,261
9,300 8,500 4,175 2,675 24,650 26,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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