AoeStats
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MegaRandom

506004540Analyzed
2v2 RM · 1mo ago on Sep 12, 2026· 48m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
979
+15
🇨🇦 Huns · Canada
912
+17
vs
🇺🇸 Britons · United States
957
-16
🇬🇧 Franks · United Kingdom
936
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,735 10:51 20:54 35:45 ⚔ Scout Rush
32 1,523 10:10 21:17 36:54 ⚔ Archer Rush
20 950 10:27 19:24 31:17 ⛏ Fast Castle
16 754 10:34 18:07 44:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,755 17,564 11,415 2,670 43,404 45,416
18,510 13,868 9,095 1,725 43,198 53,154
10,735 10,455 5,610 3,415 30,215 37,398
12,675 9,324 4,115 2,320 28,434 32,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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