AoeStats
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Arena

512282965Analyzed
4v4 RM · 7d ago on Oct 9, 2026· 65m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
986
+12
🇵🇪 Bohemians · Peru
951
+14
🇦🇺 Portuguese · Australia
727
+23
🇺🇸 Japanese · United States
726
+24
vs
🇦🇷 Romans · Argentina
937
-20
🇨🇱 Khmer · Chile
893
-18
🇦🇷 Italians · Argentina
885
-18
🇦🇷 Saxons · Argentina
864
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,592 10:48 14:31 29:44 ⛏ Fast Castle
32 2,091 10:52 19:04 32:05 ⛏ Fast Castle
29 1,874 11:54 15:51 25:39 ⛏ Fast Castle
28 1,867 11:49 16:03 23:12 ◆ FC into Fast Imp
26 1,680 11:24 17:32 28:23 ⛏ Fast Castle
16 1,062 11:04 18:17 29:49 ⛏ Fast Castle
15 1,013 10:16 17:52 25:34 ⛏ Fast Castle
14 895 12:05 19:45 34:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,770 42,280 44,410 7,710 136,170 156,218
33,705 34,355 30,285 2,985 101,330 130,867
49,200 19,750 20,080 4,750 93,780 102,554
13,550 31,720 20,950 2,150 68,370 86,288
13,295 26,915 21,220 5,050 66,480 83,857
29,150 27,828 3,895 3,170 64,043 71,800
18,860 19,040 13,705 4,025 55,630 74,425
8,050 8,010 3,275 1,610 20,945 27,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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