AoeStats
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Arena

511531065Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 30m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Burgundians · Taiwan
1202
+16
🇨🇳 Wei · China
1171
+17
🇨🇳 Teutons · China
1154
+17
🇨🇳 Cumans · China
1151
+18
vs
🇨🇳 Italians · China
1240
-41
🇨🇳 Danes · China
1235
-19
1209
-18
🇨🇳 Celts · China
1071
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 1,717 10:22 14:01 — ⛏ Fast Castle
54 1,624 9:50 13:37 — ⛏ Fast Castle
53 1,596 8:56 — — ⚔ Tower Rush
42 1,269 8:36 24:11 — ⚔ Towers FC
38 1,165 10:49 14:27 29:21 ⛏ Fast Castle
34 1,038 10:14 23:02 — ⚔ Archer Rush
28 849 10:46 16:32 — ⛏ Fast Castle
23 703 10:42 16:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,625 10,110 3,490 400 24,625 29,806
11,135 6,960 2,645 2,355 23,095 24,695
9,045 6,695 2,500 880 19,120 23,046
8,800 5,067 2,850 850 17,567 22,715
6,700 5,502 1,555 970 14,727 17,423
6,480 6,003 675 925 14,083 14,996
4,875 4,755 1,610 885 12,125 13,135
3,175 3,345 100 1,180 7,800 8,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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