AoeStats
← Iskander

Baltic

512761069Analyzed
4v4 RM · 5d ago on Oct 10, 2026· 24m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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934
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vs
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805
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Player eAPM Actions Feudal Castle Imperial Opening
65 1,595 16:30 20:17 — ⛏ Fish Boom FC
42 1,024 11:40 21:42 — ⚔ Scout Rush
37 906 10:17 20:46 — ⛏ Fish Boom into Fire Galleys FC
36 891 11:07 18:40 — ◆ FC into Galleys
18 449 11:02 17:19 — ⛏ Fast Castle
18 439 13:39 21:21 — ⛏ Fish Boom FC
15 374 10:23 22:03 — ⛏ Fish Boom FC
12 285 15:41 20:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,075 6,495 1,575 100 13,245 15,287
5,325 4,995 1,090 200 11,610 14,259
4,300 4,607 1,200 285 10,392 10,952
4,325 4,228 745 340 9,638 12,134
4,855 3,609 365 110 8,939 10,499
4,680 2,830 250 155 7,915 9,899
3,625 2,500 200 1,305 7,630 10,071
3,175 1,935 630 750 6,490 8,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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