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African Clearing

512945637Analyzed
4v4 RM · 7d ago on Oct 11, 2026· 42m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Mongols · Vietnam
1520
+12
🇦🇿 Huns · Azerbaijan
1484
+13
🇨🇳 Chinese · China
1462
+14
🇳🇱 Berbers · Netherlands
1424
+15
vs
🇦🇷 Khmer · Argentina
1485
-16
🇪🇨 Varangians · Ecuador
1410
-13
🇪🇨 Mongols · Ecuador
1399
-13
🇪🇨 Huns · Ecuador
1381
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,233 12:48 17:44 36:35 ⛏ Fast Castle
46 1,959 12:09 23:23 — ⚔ Scout Rush
41 1,728 12:33 19:04 31:57 ⚔ Scout Rush
38 1,603 12:28 16:48 38:24 ⛏ Fast Castle
36 1,533 12:32 18:28 33:36 ⛏ Fish Boom FC
36 1,547 13:13 17:10 — ⛏ Fast Castle
34 1,450 13:37 25:38 — ⚔ Scouts into Towers
23 985 13:19 17:05 35:09 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,645 11,937 7,900 2,450 49,932 52,097
21,670 8,480 11,145 1,700 42,995 45,332
15,725 14,773 7,585 3,905 41,988 44,156
16,260 15,802 6,745 3,015 41,822 43,731
14,075 14,570 9,405 3,550 41,600 45,358
10,150 11,145 6,365 2,940 30,600 33,721
9,455 9,478 5,825 1,200 25,958 28,953
6,930 7,504 2,470 875 17,779 18,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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