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African Clearing

513013973Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 67m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Malay · Netherlands
1521
+14
🇩🇪 Hindustanis · Germany
1494
+15
🇺🇸 Slavs · United States
1454
+17
🇬🇧 Burmese · United Kingdom
1253
+25
vs
🇫🇷 Mongols · France
1497
-18
🇫🇷 Burgundians · France
1491
-18
🇦🇱 Bengalis · Albania
1474
-18
🇦🇱 Khmer · Albania
1445
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 3,618 13:18 17:23 38:11 ⚔ FC into Scouts
49 3,293 13:55 17:51 40:03 ⛏ Fish Boom FC
45 3,082 14:02 18:00 30:01 ⛏ Fast Castle
45 3,020 13:37 17:19 33:40 ⛏ Fast Castle
38 2,567 12:49 16:57 42:50 ⚔ FC into Scouts
37 2,493 12:25 27:22 50:43 ⚔ Archer Rush
34 2,329 14:58 18:55 43:21 ⛏ Fish Boom FC
25 1,661 12:41 22:01 44:46 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,570 33,564 26,115 3,305 115,554 119,395
49,010 25,643 29,155 3,030 106,838 116,665
45,655 19,385 29,275 3,785 98,100 114,787
40,605 32,868 14,790 5,205 93,468 101,575
34,240 28,498 12,515 5,455 80,708 97,456
30,790 30,670 15,070 4,080 80,610 87,974
25,505 26,734 13,640 4,525 70,404 81,331
29,005 26,828 10,045 1,750 67,628 78,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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