AoeStats
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Black Forest

511451630Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 18m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1301
+15
🇲🇽 Varangians · Mexico
1223
+18
🇺🇸 Celts · United States
1209
+19
🇲🇽 Saxons · Mexico
1197
+19
vs
🇺🇸 Lithuanians · United States
1317
-20
🇺🇸 Hindustanis · United States
1257
-17
🇨🇳 Cumans · China
1254
-17
🇺🇸 Saracens · United States
1243
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 1,018 11:59 18:12 — ⛏ Fast Castle
43 791 12:52 17:33 — ⛏ Fish Boom FC
40 745 12:23 17:04 — ⛏ Fast Castle
38 708 11:08 — —
36 664 10:12 13:59 — ⛏ Fast Castle
26 486 10:49 15:10 — ⛏ Fish Boom FC
25 457 11:51 — — ⚔ Fish Boom into Scouts
22 401 10:47 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,575 3,525 200 200 7,500 7,740
3,700 2,895 250 185 7,030 7,466
3,770 3,082 150 0 7,002 8,267
3,575 2,690 400 200 6,865 6,988
3,340 2,975 545 0 6,860 7,200
3,910 2,070 150 0 6,130 6,657
3,375 1,988 200 200 5,763 6,257
3,020 1,564 300 100 4,984 5,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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