AoeStats
← rynet20

Nomad

509270793Analyzed
3v3 RM · 24d ago on Sep 26, 2026· 49m 49s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Italians · Canada
618
+15
🇪🇸 Cumans · Spain
613
+16
🇨🇱 Huns · Chile
534
+19
vs
🇺🇸 Romans · United States
639
-18
🇺🇸 Vikings · United States
582
-16
🇺🇸 Wu · United States
580
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 982 16:08 35:31 — ⚔ Fish Boom into Skirms
19 949 16:01 27:45 47:19 ⚔ Scouts into Archers
18 880 17:05 23:56 45:08 ⛏ Fish Boom FC
14 721 16:28 23:47 45:29 ⚔ Drush FC
11 561 19:09 — — ⚔ M@A Rush
8 376 16:12 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
13,170 17,095 9,680 5,800 45,745 49,354
11,965 12,135 6,960 2,510 33,570 35,549
18,395 7,240 5,650 200 31,485 35,019
12,665 6,645 4,215 100 23,625 26,479
7,175 9,790 340 1,150 18,455 18,264
5,400 4,670 1,135 200 11,405 11,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.