AoeStats
← jurjen6

Nomad

515495972Analyzed
1v1 RM · 14d ago on Oct 22, 2026· 33m 49s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1059
+16
vs
🇳🇱 Armenians · Netherlands
1063
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,069 14:48 26:39 — ⚔ M@A Rush
15 495 13:32 20:31 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,505 6,166 2,225 1,500 16,396 17,114
7,675 5,032 1,130 200 14,037 14,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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