AoeStats
← π t

Arabia

509312936Analyzed
2v2 RM · 8d ago on Sep 26, 2026· 24m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Saxons · Japan
1286
+14
🇹🇼 Khmer · Taiwan
1241
+16
🇩🇪 Varangians · Germany
1244
-15
🇩🇪 Danes · Germany
1244
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,095 9:07 20:14 — ⚔ Archer Rush
45 1,094 11:05 18:52 — ⛏ Fast Castle
38 930 10:08 23:40 — ⚔ Scout Rush
33 805 12:03 16:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,205 4,572 1,835 225 11,837 11,954
5,770 3,417 1,275 100 10,562 11,160
4,570 4,262 425 750 10,007 10,572
5,465 3,450 350 0 9,265 10,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.