AoeStats
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Arabia

511371996Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 45m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Saxons · Switzerland
882
+15
🇨🇭 Varangians · Switzerland
855
+16
vs
🇫🇷 Magyars · France
860
-16
🇫🇷 Vietnamese · France
838
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,041 9:50 21:47 38:01 ⚔ Archer Rush
35 1,569 10:30 24:13 41:27 ⚔ Scout Rush
24 1,106 11:00 22:30 — ⚔ Scout Rush
20 899 10:43 25:45 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,700 14,660 7,350 1,600 37,310 47,379
10,735 10,798 6,800 1,075 29,408 33,461
13,385 9,878 4,430 1,625 29,318 36,051
8,760 7,677 2,485 850 19,772 22,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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