AoeStats
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Arabia

511114232Analyzed
3v3 RM · 16d ago on Oct 3, 2026· 77m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
996
+10
🇨🇴 Wei · Colombia
871
+15
🇨🇴 Britons · Colombia
726
+22
vs
🇫🇷 Magyars · France
876
-16
🇫🇷 Vietnamese · France
854
-16
🇫🇷 Franks · France
834
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 2,366 10:49 24:40 45:12 ⚔ Archer Rush
26 1,993 9:41 20:25 37:21 ⚔ Archers into Scouts
25 1,949 11:42 15:32 36:05 ⛏ Fast Castle
23 1,755 11:51 16:51 35:22 ⛏ Fast Castle
23 1,806 10:04 22:24 52:32 ⚔ Scout Rush
19 1,496 10:44 21:32 43:49

Resources

Player Food Wood Gold Stone Spent Collected
36,205 25,815 30,195 9,320 101,535 134,622
21,675 26,430 14,445 1,600 64,150 69,778
14,745 24,430 20,520 3,010 62,705 77,348
20,200 20,310 18,110 2,630 61,250 63,994
20,025 19,595 6,050 2,650 48,320 55,900
14,335 15,517 12,935 2,520 45,307 50,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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