AoeStats
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Black Forest

511101985Analyzed
2v2 RM · 13d ago on Oct 3, 2026· 67m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
805
+17
🇪🇸 Khitans · Spain
720
+20
vs
🇸🇪 Goths · Sweden
843
-20
🇬🇧 Huns · United Kingdom
782
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 2,189 12:48 20:58 38:00 ⚔ Skirmisher Rush
21 1,385 13:18 23:27 43:11 ⛏ Fish Boom FC
19 1,273 14:42 18:55 38:41 ⛏ Fast Castle
18 1,232 13:16 21:50 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,420 19,922 24,115 4,480 92,937 131,467
42,275 21,678 15,395 2,900 82,248 87,531
27,855 25,198 16,270 3,225 72,548 91,816
27,795 21,354 16,295 2,805 68,249 70,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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