AoeStats
← xNFTxLethalZGT

MegaRandom

511690656Analyzed
4v4 RM · 14d ago on Oct 6, 2026· 8m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1030
+13
🇺🇸 Franks · United States
1012
+13
🇲🇽 Romans · Mexico
1008
+14
🇲🇽 Vikings · Mexico
1008
+14
vs
🇨🇳 Huns · China
980
-15
🇹🇷 Tatars · Türkiye
972
-14
🇨🇳 Saxons · China
947
-13
🇺🇸 Franks · United States
925
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 292 — — —
31 279 8:50 — —
28 253 — — —
22 195 8:42 — —
16 141 — — —
13 118 8:41 — —
4 33 — — —
0 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,850 700 0 5 2,555 2,556
1,750 325 0 0 2,075 3,024
1,050 924 0 5 1,979 2,287
1,600 300 0 0 1,900 1,997
1,300 500 50 0 1,850 2,249
1,050 200 0 0 1,250 1,913
300 100 50 0 450 1,047
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.