AoeStats
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Arabia

511010455Analyzed
3v3 RM · 13d ago on Oct 3, 2026· 41m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Varangians · Pakistan
1595
+4
🇨🇦 Shu · Canada
1326
+11
🇵🇰 Britons · Pakistan
1193
+16
vs
🇨🇴 Danes · Colombia
1278
-13
🇫🇷 Burgundians · France
1248
-10
🇭🇰 Franks · Hong Kong SAR China
1169
-8
Player eAPM Actions Feudal Castle Imperial Opening
60 2,508 8:38 23:19 36:23 ⚔ Archer Rush
52 2,170 10:46 24:12 40:28 ⚔ Archer Rush
52 2,161 8:48 18:31 37:16 ⚔ Scout Rush
45 1,867 9:54 23:18 — ⚔ Archers into Skirms
25 1,035 10:47 17:34 —
23 946 12:27 23:02 38:05 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,655 10,959 10,845 2,350 44,809 47,923
19,530 11,084 7,635 950 39,199 40,832
11,550 10,533 5,335 1,585 29,003 32,812
9,000 9,844 7,940 200 26,984 29,048
7,425 8,097 4,520 1,445 21,487 23,476
8,355 6,385 2,400 975 18,115 20,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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