AoeStats
← Marsellus Wallace

Arabia

511408741Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 72m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1189
+17
🇦🇷 Mongols · Argentina
1150
+19
vs
🇦🇷 Chinese · Argentina
1231
-19
🇯🇴 Persians · Jordan
1193
-17
Player eAPM Actions Feudal Castle Imperial Opening
64 4,636 9:08 20:30 35:15 ⚔ Scout Rush
45 3,294 8:56 22:33 40:55 ⚔ Scout Rush
37 2,725 8:07 23:43 52:04 ⚔ Scout Rush
29 2,085 9:10 22:52 39:34 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,645 71,618 20,680 7,680 129,623 140,963
46,105 55,361 21,110 1,860 124,436 141,022
37,285 33,677 38,105 3,235 112,302 115,625
59,105 30,883 13,860 1,975 105,823 111,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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