AoeStats
← Marsellus Wallace

Arena

511402873Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 49m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1172
+17
🇺🇸 Persians · United States
1132
+19
🇦🇷 Burgundians · Argentina
1131
+19
vs
🇩🇪 Poles · Germany
1271
-21
🇩🇪 Aztecs · Germany
1211
-19
🇩🇪 Spanish · Germany
1118
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,632 11:06 15:15 27:03 ⛏ Fast Castle
37 1,837 10:09 14:13 45:38 ⛏ Fast Castle
35 1,718 10:25 14:19 33:57 ⛏ Fast Castle
33 1,595 9:12 15:48 42:07 ⛏ Fast Castle
27 1,322 10:08 14:25 40:14 ⛏ Fast Castle
21 1,050 11:06 15:04 33:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,045 17,470 23,650 1,500 74,665 79,968
29,250 13,135 16,695 1,700 60,780 66,685
19,805 22,525 8,055 1,735 52,120 55,548
20,430 10,130 11,495 2,800 44,855 53,249
28,470 10,115 4,735 750 44,070 47,786
12,350 12,233 7,390 500 32,473 36,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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