AoeStats
← Porcy

MegaRandom

511658487Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 67m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1195
+16
🇦🇷 Bengalis · Argentina
1083
+20
vs
🇨🇦 Mongols · Canada
1308
-23
🇨🇦 Britons · Canada
1051
-38
Player eAPM Actions Feudal Castle Imperial Opening
38 2,572 11:05 14:46 35:09 ⛏ Fish Boom FC
35 2,370 10:20 23:26 36:47 ◆ Galleys FC
28 1,922 11:12 16:28 41:29 ⛏ Fast Castle
17 1,122 14:04 38:22 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
49,825 19,143 20,300 4,065 93,333 96,084
26,845 30,084 19,510 4,455 80,894 93,100
13,795 21,451 16,120 5,650 57,016 59,964
12,365 10,495 3,750 2,895 29,505 30,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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