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514567280Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 48m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Slavs · Türkiye
1077
+15
🇮🇳 Hindustanis · India
1022
+17
🇩🇪 Khmer · Germany
1004
+18
🇨🇱 Franks · Chile
994
+20
vs
🇨🇳 Mongols · China
1073
-18
1061
-18
🇨🇳 Koreans · China
1044
-17
🇨🇳 Danes · China
1033
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,906 10:41 15:27 32:52 ⛏ Fast Castle
38 1,825 10:29 15:35 41:30 ⛏ Fast Castle
34 1,652 11:17 14:56 30:11 ⛏ Fast Castle
25 1,209 10:29 17:20 30:17 ⛏ Fast Castle
21 1,035 10:52 14:33 27:41 ⛏ Fast Castle
19 897 10:02 16:08 32:59 ⛏ Fast Castle
17 804 12:51 17:52 33:40 ⛏ Fast Castle
15 736 10:26 16:14 33:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,420 19,715 10,290 4,750 58,175 63,399
27,220 13,900 11,640 3,000 55,760 73,805
26,245 14,810 11,490 3,000 55,545 66,470
23,810 11,405 13,980 850 50,045 54,151
21,570 10,635 7,420 6,630 46,255 57,117
11,925 21,590 6,570 2,760 42,845 57,453
16,020 15,145 4,430 2,640 38,235 42,166
10,175 10,310 3,140 2,785 26,410 30,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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