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Yucatan

511690236Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 15m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1246
+15
🇵🇦 Britons · Panama
1197
+17
🇵🇦 Magyars · Panama
1193
+17
🇵🇦 Ethiopians · Panama
1193
+17
vs
🇺🇸 Mongols · United States
1254
-17
🇹🇼 Huns · Taiwan
1252
-18
🇲🇽 Dravidians · Mexico
1201
-16
🇩🇴 Byzantines · Dominican Republic
1191
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 673 10:47 — —
39 610 9:36 — — ⚔ Archer Rush
35 549 9:31 — — ⚔ Scout Rush
34 534 11:31 — — ⛏ Fast Castle
32 498 13:03 — —
25 399 10:37 14:18 — ⛏ Fast Castle
23 362 10:29 14:31 — ⛏ Fast Castle
23 359 9:44 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,620 1,600 540 0 5,760 6,074
3,150 1,425 250 100 4,925 5,808
2,500 1,525 730 0 4,755 5,249
2,650 1,304 595 0 4,549 5,389
3,025 1,226 250 0 4,501 5,647
2,580 1,245 50 0 3,875 4,414
2,335 1,279 0 5 3,619 4,992
2,100 1,296 70 10 3,476 4,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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