AoeStats
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Arena

511185499Analyzed
2v2 RM · 9d ago on Oct 4, 2026· 37m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1010
+16
🇨🇴 Bohemians · Colombia
1010
+16
vs
🇨🇦 Persians · Canada
1000
-48
🇨🇦 Portuguese · Canada
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
37 1,392 11:39 15:35 31:02 ⛏ Fast Castle
20 750 14:45 25:40 — ⛏ Fast Castle
20 729 13:18 21:53 — ⛏ Fast Castle
7 272 11:46 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,645 4,650 8,650 0 30,945 34,892
7,880 7,795 4,235 655 20,565 25,540
7,370 4,075 1,660 1,510 14,615 14,508
3,140 2,625 100 0 5,865 7,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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