AoeStats
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MegaRandom

510814272Analyzed
4v4 RM · 17d ago on Oct 2, 2026· 41m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1015
+15
🇮🇩 Mongols · Indonesia
995
+16
🇦🇷 Magyars · Argentina
994
+16
🇦🇷 Bengalis · Argentina
946
+19
vs
🇹🇼 Cumans · Taiwan
1016
-17
🇹🇼 Turks · Taiwan
1000
-48
🇹🇼 Poles · Taiwan
1000
-51
🇹🇼 Spanish · Taiwan
984
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,219 11:01 18:13 31:26 ⛏ Fish Boom FC
21 869 15:37 28:05 38:22 ⛏ Fish Boom FC
20 827 13:33 — — ⚔ Fish Boom into Towers
19 809 14:14 23:37 — ⛏ Fish Boom
16 679 24:07 40:49 — ⛏ Fast Castle
15 629 12:42 20:24 — ⛏ Fast Castle
15 634 12:58 26:28 — ⚔ Fish Boom into M@A
13 528 15:27 37:16 — ⚔ Fish Boom into Drush into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
14,545 13,245 5,185 1,600 34,575 37,370
10,660 15,070 4,905 850 31,485 35,907
6,135 3,913 3,645 1,775 15,468 16,584
6,875 6,035 940 1,475 15,325 16,223
7,005 6,250 400 950 14,605 17,498
5,610 5,105 1,220 975 12,910 15,860
3,620 5,437 1,345 1,345 11,747 12,494
4,700 3,280 250 200 8,430 11,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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