AoeStats
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Arena

519450220Analyzed
3v3 RM · 7h ago on Nov 7, 2026· 48m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1006
+15
🇨🇳 Saxons · China
907
+18
🇨🇳 Vietnamese · China
895
+19
vs
🇩🇪 Vietnamese · Germany
1034
-19
🇩🇪 Goths · Germany
942
-17
🇩🇪 Teutons · Germany
919
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,514 9:06 15:11 35:12 ⛏ Fast Castle
25 1,209 10:45 14:56 27:43 ⛏ Fast Castle
22 1,090 11:07 15:25 29:41 ⛏ Fast Castle
22 1,076 12:36 17:01 32:45 ⛏ Fast Castle
16 767 11:58 20:41 38:22 ⛏ Fast Castle
13 650 11:17 19:00 30:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,450 22,255 9,455 1,930 62,090 73,497
30,410 14,935 10,470 2,815 58,630 64,540
18,950 19,375 15,215 1,500 55,040 68,605
22,485 18,115 6,635 2,150 49,385 53,977
16,800 18,500 9,475 4,205 48,980 66,471
10,565 7,790 1,885 850 21,090 25,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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