AoeStats
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Arena

511596397Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 43m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1052
+16
🇨🇳 Italians · China
1032
+17
🇨🇳 Turks · China
1025
+17
🇨🇳 Celts · China
1010
+18
vs
🇺🇸 Varangians · United States
1072
-19
🇲🇽 Franks · Mexico
1057
-36
🇫🇷 Turks · France
1046
-17
🇨🇳 Bengalis · China
1012
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,530 10:50 15:02 33:24 ⛏ Fast Castle
30 1,297 12:08 17:57 28:38 ⛏ Fast Castle
28 1,224 10:42 17:10 — ⛏ Fast Castle
28 1,212 9:19 14:11 32:26 ⛏ Fast Castle
22 959 10:25 14:56 32:10 ⛏ Fast Castle
22 943 10:27 14:49 31:03 ⛏ Fast Castle
20 878 11:24 16:11 23:23 ◆ FC into Fast Imp
16 695 10:29 17:39 31:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,285 12,140 8,695 3,000 53,120 73,682
13,645 16,285 7,955 3,780 41,665 46,879
18,955 11,035 8,730 850 39,570 48,640
17,440 10,360 5,490 1,500 34,790 40,211
13,970 8,935 8,210 1,400 32,515 36,159
15,115 11,000 4,670 990 31,775 41,033
12,335 6,995 7,930 950 28,210 34,800
11,550 9,635 580 1,825 23,590 27,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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