AoeStats
← Bobby Brad Phill Johnson Mcguire

Arabia

513548440Analyzed
2v2 RM · 3d ago on Oct 14, 2026· 55m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
740
+19
🇲🇽 Sicilians · Mexico
713
+20
vs
🇦🇷 Mongols · Argentina
805
-19
🇦🇷 Persians · Argentina
804
-20
Player eAPM Actions Feudal Castle Imperial Opening
28 1,556 11:44 28:50 49:19 ⚔ M@A into Towers
21 1,136 10:25 26:33 — ⚔ Scout Rush
20 1,112 10:19 21:49 45:19
14 793 9:38 23:02 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,735 13,526 10,270 1,800 46,331 56,693
19,900 14,105 8,575 3,005 45,585 55,440
9,865 9,686 2,790 2,650 24,991 29,294
6,245 4,913 1,535 1,535 14,228 14,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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