AoeStats
← Bobby Brad Phill Johnson Mcguire

Nomad

513541898Analyzed
2v2 RM · 3d ago on Oct 14, 2026· 50m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
821
+13
🇦🇷 Romans · Argentina
753
+17
vs
769
-15
🇦🇷 Vikings · Argentina
754
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,303 14:49 22:22 38:07 ⛏ Fish Boom FC
20 1,011 12:54 21:56 40:05 ⛏ Fish Boom FC
20 1,020 19:55 30:28 44:25 ⚔ Fish Boom into Scouts into Fire Galleys
18 918 15:14 20:45 39:38 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,085 20,850 10,510 3,455 50,900 56,206
13,825 10,745 10,095 1,800 36,465 39,530
14,345 11,820 4,510 2,155 32,830 38,447
12,605 11,364 4,955 1,700 30,624 36,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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