AoeStats
← Bobby Brad Phill Johnson Mcguire

Arena

513535939Analyzed
2v2 RM · 3d ago on Oct 14, 2026· 71m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
768
+19
🇲🇽 Danes · Mexico
763
+19
vs
🇵🇪 Persians · Peru
847
-20
806
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 2,269 13:07 21:30 37:59 ⚔ Archer Rush
27 1,941 8:59 17:59 42:30 ⛏ Fast Castle
26 1,825 12:30 17:07 32:40 ⛏ Fast Castle
16 1,143 14:39 20:27 47:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,440 27,835 17,895 2,875 83,045 97,608
32,460 31,225 11,520 3,485 78,690 99,595
16,970 19,005 16,565 2,170 54,710 74,935
23,480 15,365 12,965 1,625 53,435 59,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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