AoeStats
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Arena

515497775Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 57m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bohemians · Switzerland
1184
+15
🇫🇮 Britons · Finland
1159
+16
vs
🇪🇸 Cumans · Spain
1161
-16
🇪🇸 Turks · Spain
1160
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,601 10:02 22:46 32:14 ⚔ Archer Rush
43 2,478 10:40 14:39 32:47 ⛏ Fast Castle
42 2,395 11:02 15:41 36:26 ⛏ Fast Castle
34 1,974 10:49 15:00 34:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,420 34,140 17,175 4,900 85,635 104,627
26,555 29,280 11,320 4,015 71,170 90,290
30,030 15,935 18,340 4,000 68,305 80,552
24,980 15,310 13,950 2,100 56,340 71,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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