AoeStats
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Arena

508909992Analyzed
3v3 RM · 25d ago on Sep 24, 2026· 35m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Slavs · Portugal
1088
+13
🇵🇹 Franks · Portugal
1025
+15
🇵🇹 Danes · Portugal
924
+19
vs
🇬🇧 Persians · United Kingdom
1031
-17
🇬🇧 Spanish · United Kingdom
1023
-16
🇬🇧 Romans · United Kingdom
967
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 2,345 9:36 15:24 33:50 ⛏ Fast Castle
25 865 11:35 16:47 — ⛏ Fast Castle
20 713 11:17 16:23 34:27 ⛏ Fast Castle
19 670 12:00 19:00 32:05 ⛏ Fast Castle
15 544 13:07 18:02 — ⛏ Fast Castle
14 484 11:33 16:08 29:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,110 7,065 5,500 2,745 26,420 27,685
11,030 8,820 3,700 1,400 24,950 27,566
12,125 6,345 3,595 850 22,915 23,868
9,100 6,440 1,290 985 17,815 21,696
7,675 4,625 3,300 750 16,350 19,364
6,730 5,145 2,320 850 15,045 16,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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