AoeStats
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Yucatan

513527864Analyzed
3v3 RM · 3d ago on Oct 14, 2026· 46m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Gurjaras · Brazil
782
+16
🇧🇷 Vietnamese · Brazil
752
+17
🇧🇷 Italians · Brazil
728
+19
vs
🇨🇴 Persians · Colombia
793
-18
🇺🇸 Goths · United States
782
-17
🇧🇷 Poles · Brazil
778
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,317 12:51 25:23 — ⚔ Scout Rush
19 894 13:10 18:05 33:32 ⚔ Scout Rush
17 810 13:20 23:11 39:22 ⚔ Archer Rush
17 766 12:06 24:11 38:34 ⚔ Archer Rush
15 696 12:53 19:57 — ⚔ M@A Rush
12 539 14:05 19:49 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,300 10,765 3,010 1,090 28,165 35,060
11,495 10,525 2,750 2,490 27,260 34,062
10,905 6,838 4,055 1,585 23,383 25,476
10,715 5,840 4,645 1,500 22,700 27,659
6,790 6,380 290 2,900 16,360 20,403
7,325 3,745 770 950 12,790 15,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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