AoeStats
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Arena

513063749Analyzed
4v4 RM · 4d ago on Oct 12, 2026· 57m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bulgarians · Brazil
758
+14
🇧🇷 Gurjaras · Brazil
739
+15
🇧🇷 Danes · Brazil
737
+15
🇧🇷 Britons · Brazil
678
+17
vs
🇲🇽 Aztecs · Mexico
739
-16
🇨🇱 Romans · Chile
721
-16
🇲🇽 Britons · Mexico
702
-15
🇲🇽 Persians · Mexico
680
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,543 11:56 19:25 28:27 ⚔ FC into Scouts
23 1,316 11:25 21:48 39:16 ⚔ FC into Archers
17 974 10:23 31:12 —
16 930 14:10 25:59 37:27
16 907 10:25 20:01 28:11 ⛏ Fast Castle
15 874 11:57 20:55 29:43 ⚔ Drush FC into Fast Imp
14 796 12:31 18:05 30:12 ⛏ Fast Castle
14 778 13:41 24:06 34:48 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
43,670 12,400 17,960 4,100 78,130 100,245
24,170 18,485 15,070 2,900 60,625 80,918
23,040 20,741 10,510 1,730 56,021 76,565
23,740 16,510 8,915 1,750 50,915 57,173
15,145 18,785 7,820 5,330 47,080 77,924
15,095 12,170 6,240 2,180 35,685 42,078
15,130 9,800 6,485 1,075 32,490 45,805
9,950 9,880 2,665 1,485 23,980 28,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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