AoeStats
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Arena

512813508Analyzed
4v4 RM · 13d ago on Oct 11, 2026· 68m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Chinese · Mexico
850
+12
🇺🇸 Mongols · United States
844
+12
🇺🇸 Huns · United States
798
+14
🇨🇳 Danes · China
773
+15
vs
🇧🇷 Vikings · Brazil
797
-14
🇧🇷 Gurjaras · Brazil
777
-14
🇧🇷 Portuguese · Brazil
773
-14
🇧🇷 Burgundians · Brazil
705
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 2,391 11:04 14:51 30:46 ⛏ Fast Castle
27 1,883 11:32 16:52 39:32 ⛏ Fast Castle
22 1,548 11:50 17:23 29:06 ⚔ FC into Scouts
21 1,432 11:40 20:55 34:33 ⛏ Fast Castle
18 1,261 11:28 19:45 38:57 ⛏ Fast Castle
15 1,020 10:47 18:38 30:24 ⛏ Fast Castle
13 895 12:42 17:14 31:04 ⛏ Fast Castle
9 622 21:25 29:59 44:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,795 18,635 13,845 9,530 91,805 124,834
15,625 36,605 26,395 6,830 85,455 104,506
30,105 27,735 21,200 3,065 82,105 96,066
13,920 30,380 19,015 1,940 65,255 76,830
28,170 17,560 12,660 3,290 61,680 94,805
23,205 23,765 3,485 1,885 52,340 64,895
25,195 11,370 12,755 1,680 51,000 63,704
17,945 10,295 3,440 1,510 33,190 42,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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