AoeStats
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Arena

512807391Analyzed
4v4 RM · 18d ago on Oct 11, 2026· 49m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
806
+15
🇺🇸 Maya · United States
806
+15
🇨🇦 Varangians · Canada
798
+15
🇺🇸 Huns · United States
782
+16
vs
🇧🇷 Bulgarians · Brazil
814
-17
🇧🇷 Gurjaras · Brazil
793
-16
🇧🇷 Portuguese · Brazil
788
-15
🇧🇷 Burgundians · Brazil
718
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,573 10:24 16:17 42:46 ⛏ Fast Castle
27 1,361 9:49 15:56 32:48 ⛏ Fast Castle
22 1,110 10:48 23:05 39:24 ⛏ Fast Castle
21 1,047 13:01 17:06 30:52 ⚔ FC into Scouts
17 846 12:08 28:45 44:33 ⚔ Scout Rush
16 815 11:03 19:55 32:10 ⛏ Fast Castle
15 758 11:47 18:42 37:13 ⛏ Fast Castle
13 663 11:53 21:49 27:59 ⚔ Drush FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
32,925 17,560 15,770 2,950 69,205 79,621
21,985 30,810 8,450 1,730 62,975 66,488
15,325 21,330 15,495 3,450 55,600 60,342
12,415 20,020 5,645 2,380 40,460 41,639
12,760 12,005 5,135 2,555 32,455 36,954
12,365 7,465 2,985 1,055 23,870 38,185
9,785 7,485 2,430 1,535 21,235 23,489
9,215 5,730 3,400 1,525 19,870 24,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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