AoeStats
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Arena

510939366Analyzed
4v4 RM · 2d ago on Oct 3, 2026· 2m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
763
+12
🇧🇷 Huns · Brazil
728
+13
🇧🇷 Lithuanians · Brazil
718
+14
🇧🇷 Aztecs · Brazil
627
+17
vs
🇺🇸 Chinese · United States
774
-18
🇭🇰 Goths · Hong Kong SAR China
687
-15
🇨🇴 Romans · Colombia
617
-12
🇩🇪 Poles · Germany
585
-11
Player eAPM Actions Feudal Castle Imperial Opening
78 233 — — —
29 85 — — —
25 74 — — —
23 69 — — —
23 69 — — —
20 59 — — —
14 42 — — —
12 35 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 150 0 0 600 528
300 100 0 0 400 325
250 100 0 0 350 274
150 175 0 0 325 270
250 25 0 0 275 296
150 0 50 0 200 235
150 0 0 0 150 195
50 0 0 0 50 137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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