AoeStats
← pablo_alv9

Nomad

513444645Analyzed
2v2 RM · 7d ago on Oct 13, 2026· 71m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
628
+14
🇪🇸 Portuguese · Spain
483
+20
vs
🇨🇭 Mongols · Switzerland
601
-18
🇩🇪 Hindustanis · Germany
552
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 1,433 16:03 30:15 59:21 ⚔ Drush
10 697 17:52 37:31 63:28 ⛏ Fish Boom
10 691 14:48 34:57 58:02 ⚔ Skirmisher Rush
6 412 12:47 36:33 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,340 21,065 13,565 1,100 52,070 67,635
17,660 16,780 10,925 3,870 49,235 53,334
14,595 12,635 9,810 4,300 41,340 48,489
8,125 5,640 1,875 3,300 18,940 19,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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