AoeStats
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Black Forest

511226504Analyzed
2v2 RM · 17d ago on Oct 4, 2026· 34m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
547
+16
🇬🇧 Spanish · United Kingdom
524
+17
vs
🇨🇱 Turks · Chile
598
-18
🇪🇸 Portuguese · Spain
512
-15
Player eAPM Actions Feudal Castle Imperial Opening
11 370 11:47 19:54 34:19 ⛏ Fast Castle
10 347 15:48 24:43 — ⛏ Fast Castle
8 278 14:27 22:36 30:40 ⛏ Fast Castle
8 281 11:41 33:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,750 6,023 2,550 1,685 20,008 24,708
8,615 4,852 2,285 900 16,652 18,344
6,800 5,915 2,110 1,085 15,910 19,109
6,060 6,491 790 650 13,991 18,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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