AoeStats
← Kagi

Baltic

512432966Analyzed
3v3 RM · 10d ago on Oct 9, 2026· 74m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Varangians · Czechia
1020
+12
🇨🇿 Malay · Czechia
970
+14
🇨🇿 Teutons · Czechia
862
+19
vs
🇹🇷 Huns · Türkiye
1152
-23
🇩🇪 Persians · Germany
857
-12
🇹🇷 Vikings · Türkiye
791
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 1,941 12:16 18:29 34:51 ⛏ Fast Castle
24 1,786 11:52 21:04 36:40 ⚔ FC into Archers
20 1,522 14:34 21:18 46:27 ⛏ Fish Boom into Fire Galleys
19 1,401 14:30 19:29 37:04 ⛏ Fish Boom FC
16 1,212 12:49 23:50 37:04 ⚔ Fish Boom into Archers
12 917 14:20 22:12 29:08 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
51,830 19,475 14,235 4,385 89,925 103,162
33,620 21,125 15,860 3,550 74,155 76,438
23,195 23,599 11,675 2,150 60,619 89,722
19,045 18,185 17,295 3,925 58,450 99,980
19,535 15,461 7,445 2,000 44,441 54,391
14,635 12,425 8,555 2,075 37,690 54,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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