AoeStats
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Arabia

514723262Analyzed
2v2 RM · 2d ago on Oct 19, 2026· 28m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1529
+11
🇦🇷 Sicilians · Argentina
1416
+17
vs
🇩🇪 Mapuche · Germany
1420
-14
🇩🇪 Wei · Germany
1418
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 1,795 8:39 23:15 — ⚔ Scout Rush
59 1,705 8:57 26:54 — ⚔ Scout Rush
53 1,522 8:53 — — ⚔ Archer Rush
42 1,208 27:04 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,910 4,911 550 100 15,471 17,200
5,640 4,081 485 250 10,456 11,359
4,600 2,753 50 420 7,823 8,961
2,950 2,939 1,075 100 7,064 7,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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