AoeStats
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MegaRandom

513301751Analyzed
2v2 RM · 5d ago on Oct 13, 2026· 77m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1453
+15
🇦🇷 Aztecs · Argentina
1420
+16
vs
🇦🇺 Britons · Australia
1445
-16
🇦🇺 Varangians · Australia
1423
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 4,616 9:46 14:20 38:50 ⛏ Fast Castle
50 3,864 9:19 15:27 53:45 ⛏ Fast Castle
42 3,223 9:51 21:17 34:54 ⚔ Scout Rush
28 2,193 9:46 21:05 41:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
56,470 42,353 21,745 6,190 126,758 149,831
44,890 26,010 20,630 8,065 99,595 104,019
18,455 18,340 14,840 2,550 54,185 55,840
21,885 16,410 5,440 1,775 45,510 49,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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