AoeStats
← Belisario1903

Arena

511169652Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 30m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
1186
+12
🇨🇱 Bohemians · Chile
1088
+16
🇨🇳 Chinese · China
1083
+16
🇧🇷 Cumans · Brazil
1059
+17
vs
🇨🇦 Teutons · Canada
1133
-16
🇺🇸 Persians · United States
1101
-16
🇹🇼 Goths · Taiwan
1089
-15
🇲🇽 Vikings · Mexico
1046
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 2,095 11:37 15:24 — ⛏ Fast Castle
36 1,111 10:41 14:34 — ⛏ Fast Castle
29 896 9:46 16:01 — ⛏ Fast Castle
24 736 11:27 15:17 28:57 ⛏ Fast Castle
23 693 11:29 15:29 29:24 ⛏ Fast Castle
22 662 10:22 15:56 — ⛏ Fast Castle
19 586 10:21 18:46 — ⛏ Fast Castle
16 487 13:47 18:47 29:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,335 9,440 3,175 1,180 25,130 28,725
12,770 6,525 3,075 850 23,220 26,780
10,400 7,195 2,450 1,600 21,645 23,692
9,700 5,876 2,320 200 18,096 22,942
6,015 5,860 4,000 1,300 17,175 18,172
7,115 3,300 1,975 3,450 15,840 16,460
6,395 5,120 2,115 810 14,440 16,666
4,725 4,655 925 300 10,605 12,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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