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Arena

504197828Analyzed
4v4 RM · 1mo ago on Sep 4, 2026· 48m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
1163
+15
🇦🇺 Malay · Australia
1151
+16
🇨🇳 Japanese · China
1118
+18
🇨🇳 Khitans · China
1102
+18
vs
🇬🇧 Chinese · United Kingdom
1177
-18
🇰🇼 Spanish · Kuwait
1165
-17
🇬🇧 Maya · United Kingdom
1138
-16
🇨🇳 Hindustanis · China
1124
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,963 11:10 14:48 29:23 ⛏ Fast Castle
40 1,909 10:19 14:41 30:18 ⛏ Fast Castle
35 1,704 10:54 15:57 30:22 ⛏ Fast Castle
34 1,616 10:36 19:06 30:35 ⛏ Fast Castle
31 1,481 11:28 15:23 31:53 ⛏ Fast Castle
30 1,440 11:04 15:02 28:45 ⛏ Fast Castle
24 1,160 11:18 15:22 32:21 ⛏ Fast Castle
19 908 10:36 22:38 38:36 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
46,560 28,730 15,930 1,685 92,905 97,140
29,065 26,595 14,245 2,150 72,055 77,491
22,385 29,830 16,085 3,050 71,350 77,733
37,960 14,435 16,020 1,795 70,210 77,025
25,190 27,005 11,965 2,050 66,210 77,207
28,745 12,215 19,695 3,950 64,605 76,769
28,550 20,120 9,295 2,350 60,315 63,052
11,510 10,063 5,515 140 27,228 30,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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